Podbrew podcast notes delve into the life and work of Jony Ive, exploring insights from Leander Kahney's biography, "Jony Ive: The Genius Behind Apple's Greatest Products." This discussion unpacks Ive's profound impact on industrial design and his pivotal role in shaping Apple's identity and product line.
The notes examine Ive's design philosophy, characterized by rigorous simplicity and meticulous attention to detail, and how this approach transformed user experience and manufacturing. They highlight his unique partnership with Steve Jobs, viewing Ive as Jobs' "spiritual partner" and the driving force behind Apple's design-centric culture. Also covered is Ive's early life, his father's influence, and his extreme dedication to prototyping and craftsmanship.
Understanding Jony Ive's journey offers crucial lessons in innovative product development, leadership, and the relentless pursuit of excellence. His story illustrates how a focus on human-centered design, a willingness to take risks, and a commitment to "fanatical care beyond the obvious" can disrupt industries and create products that resonate deeply with users, ultimately defining a company's legacy.
Key takeaways
- Jony Ive's design philosophy prioritizes simplicity through rigorous reduction, eliminating non-essential elements from products.
- Mike Ive taught Jony the value of empirical learning, encouraging hands-on experimentation, making and testing, and intuitive design through constant conversations and workshop access.
- Jony Ive's early design process was characterized by an extreme dedication to prototyping, often creating hundreds of physical models to refine a single project.
- Jony Ive's design process prioritized envisioning 'what something should be,' actively ignoring current product designs or engineering limitations to create human-centered technology.
- The team's hiring strategy was to find "A players" whose talent was so exceptional it would impress and even intimidate existing designers.
- True talent and mastery in any field often stem from a profound, obsessive dedication that drives individuals to continuous, harder work.
- Pre-Jobs Apple suffered from slow decision-making, exemplified by a four-year product development cycle, and a consensus-driven culture led to talent attrition.
- Upon his return, Steve Jobs radically simplified Apple's product line from 40 confusing items to just four core machines, organized in a 2x2 grid: consumer/pro and portable/desktop.
- Jobs shifted Apple's strategy from competing on price in the generic PC market to creating high-margin, "first-class" products that commanded premium pricing, akin to luxury goods.
- Apple adopted a philosophy where 'the real risk is to play it safe,' fostering an environment for bold innovation and rapid product development.
- Steve Jobs' ability to make swift decisions, such as approving all iMac colors in 30 minutes, became a cornerstone of Apple's agile development process.
- Jony Ive's ID group gained ultimate authority at Apple, shifting the company from an engineering-driven to a design-driven culture and eschewing focus groups.
- This design-centric approach dramatically reduced product development cycles from three years to nine months, making Apple one of the fastest tech companies.
- The ID group's philosophy of "fanatical care beyond the obvious" involved obsessive attention to every minute detail, leading to extensive iteration on components like buttons and switches.
- Identify markets saturated with poorly functioning products as opportunities for disruption.
- Prioritize internal user satisfaction by building products that the development team genuinely wants to use.
- The iPod's commercial breakthrough was not instantaneous; it required two years and Windows compatibility to achieve mainstream adoption.
- True innovation is often characterized by a series of small, 'beyond the obvious' improvements that collectively enhance the user experience, rather than a single breakthrough concept.
- Apple's design team, under Ive, dedicated 90% of their time to manufacturing implementation to ensure the precise realization of their product ideas.
- The company actively rejected 'me-too' products like netbooks, choosing instead to invent new categories like the iPad, which quickly dominated its market.
Jony Ive's Design Philosophy Emphasizes Radical Simplicity
Jony Ive's core design philosophy centers on achieving radical simplicity in product design. He described a rigorous process of reduction, continually asking if parts were essential or if multiple functions could be consolidated into fewer components. This relentless pursuit of minimalism aimed to strip away anything non-essential.
This approach, which contrasts with the industry trend of adding more features, ultimately made products easier to build and more intuitive for users to operate. The effort involved in this reductionist design often goes unnoticed by the end-user, but it is a painstaking process of repeated refinement and simplification.
Steve Jobs deeply respected Jony Ive's understanding of design and Apple's fundamental principles. Jobs considered Ive his "spiritual partner" at Apple, acknowledging his unique ability to grasp the company's essence better than anyone else.
He understands what we do at our core better than anyone. If I had a spiritual partner at Apple, it's Johnny.
Jony Ive's Father Instilled a Deep Respect for Craft and Empirical Design
Jony Ive's father, Mike Ive, a distinguished design educator, significantly influenced his son's early life by fostering his curiosity about how objects were made. From a young age, Mike encouraged Jony to dismantle radios and cassette recorders, prompting constant conversations about design and its improvements.
Mike Ive played a pivotal role in transforming design education across the UK, establishing 'design technology' as a core curriculum. He was not a pushy parent but a nurturing one, guiding Jony through discussions about everyday objects like streetlamps, emphasizing continuous improvement in made things. This gentle yet knowledgeable approach instilled classic English gentleman traits, which Jony later exhibited.
Jony's father provided unfettered access to his workshop, teaching him the inherent beauty of handmade items and the critical importance of care in production. Mike advocated for empirical learning, making and testing, and intuitive design, believing that drawing, sketching, and discussion were essential to the creative process. This upbringing instilled in Jony a profound 'respect for the work' and a disdain for carelessness in products.
This formative influence shaped Jony's unique design philosophy early on, leading him to create novel, innovative, and fresh designs. His work, even on simple items like pens and hairbrushes, was characterized by incredible simplicity and elegance, often surprising but making complete sense once seen. Jony's commitment to respecting the work meant taking big chances rather than adopting evolutionary approaches, believing that if one doesn't take the time to do it right, no one else will care.
There was something special about respecting the work, the idea that it actually was important, and if you didn't take the time to do it, why should anybody else?
Jony Ive's Design Discipline and Discovery of the Mac
Jony Ive demonstrated extraordinary design discipline early in his career, evidenced by a project where he created over a hundred foam model prototypes, far exceeding the typical half dozen built by his peers. This meticulous focus on perfecting designs through extensive prototyping would become a hallmark of his approach.
Despite having dyslexia and previously showing no interest in computers, Jony encountered the Mac more than a decade before meeting Steve Jobs. He was frustrated by his perceived technical ineptitude with other machines but found the Mac remarkably user-friendly and intuitively designed, establishing an immediate connection.
The Mac's thoughtful user experience resonated deeply with Jony, making him feel a sense of humanity behind the product. He was drawn to Apple's values and structure, appreciating its rebellious spirit and its stance as an alternative in a complacent industry. He admired that Apple stood for something beyond just making money.
This deep connection to Apple's ethos contrasted with his current role at a design consultancy, where an upcoming decision regarding his salary would highlight a fundamental difference in how his talent was valued.
Apple stood for something and had a reason for being that wasn't just about making money.
Jony Ive co-founds Tangerine design firm and employs clever tactics
At 23, Jony Ive left his previous job after being denied a raise, subsequently co-founding Tangerine, a design firm, with three partners. The firm took on a diverse range of projects, from power tools and combs to televisions and toilets, often operating with modest budgets.
As a nascent startup with limited resources, Tangerine developed ingenious strategies to attract and retain clients. One such tactic involved staging their studio to appear busier than it actually was. For instance, when executives from a car company visited, they would cover their own cars with sheets labeled 'Project', a trick Jony had observed at his previous employer, RWG.
Similarly, for other client visits, Jony and his partners would fill the studio with prototypes and foam models from earlier projects to create an impression of extensive current work. These models would then be returned to storage once the client departed.
Despite the small budgets for many jobs, Tangerine's designers gave each project their full attention. The partners also exercised prudence with their finances, opting to reduce their own pay at the end of the month if cash flow was tight, rather than overextending the business.
We were sensible people, so we never really pushed the finances too much. If we had a small overdraft or didn't have enough money at the end of each month to pay ourselves, we would take less and try to do things sensibly.
Jony Ive's core design principles and his aversion to business shaped his career.
Jony Ive's design philosophy centered on humanizing technology, always beginning with an ideal vision of 'what something should be' rather than its current state. He intentionally disregarded existing product forms or engineering constraints to envision ideal solutions. This approach was a rebellion against the ugly, black, and tacky electronics of the 1990s, including generic names like ZX-75, as he constantly sought to find his own innovative path.
Ive found the consulting business inherently frustrating. He would invest significant effort into a design, only for clients to reject or fundamentally alter it, effectively stripping away its original intent. Furthermore, he disliked the demands of running a business, which required him to sell jobs and promote his firm, diverting up to 90% of his time from his true passion: designing and making objects.
This clear distinction between his skills and desires led Ive to a profound realization: he was truly interested and adept only in design, not in building or managing a business. This clarity about his career path proved crucial, as it coincided with Bob Brunner's persistent efforts to recruit him to Apple, offering him an environment to focus solely on radical design.
I worked out what I was good at and what I was bad at. It became pretty clear what I wanted to do. I was really only interested in design. I was neither interested nor good at building a business.
Jony Ive Joins Apple to Redesign the Newton
Jony Ive joined Apple at 27, attracted by the opportunity to focus on design as a craft in a supportive environment. He found a specific challenge in the "Juggernaut" project: to instill personality and meaning into technology that was otherwise anonymous. This commitment to a designer-focused culture and the challenge of design intrigued him.
His first major project was redesigning the Newton, a product facing serious flaws due to a rushed production schedule. Ive tackled this by starting with the "story" of the product, moving beyond simple definitions like "PDA" which he considered too slippery. He aimed to make the product relatable to everyday life and provide a clear metaphor for users to grasp.
Ive paid special attention to the user's "first interaction," such as the opening of the Newton's lid, wanting that moment to feel special and significant. This meticulous approach to design, treating the product like a "love affair," led to his Newton designs winning nearly every major design award. However, Ive often disliked publicly receiving these awards and was frustrated by the need to compromise with engineers, who held more influence over product design at Apple before Steve Jobs' return.
I wanted that moment to be special.
Jony Ive Assembles an Intensely Talented Design Team
Jony Ive became Brunner's second-in-command at Apple, recognized for his serious, calm, and inspiring leadership. He quickly assembled most of the core design team responsible for creating iconic products like the iMac, iPod, and iPhone within a few years.
Their hiring philosophy was exceptionally selective: they sought out "A players" who were so talented that they would impress existing team members to the point of intimidation. This approach reflected a profound obsession with their craft and a commitment to maintaining an elite, small group.
This philosophy aligns with investor Graham Duncan's perspective on hiring, where he seeks a "trace of fear" in himself when evaluating a candidate. This fear signifies the candidate's intense, obsessive dedication that suggests they could potentially replace him, mirroring the focused drive seen in figures like Wayne Gretzky in hockey or Warren Buffett in finance.
We wanted to be impressed with a designer to the point of intimidation.
Apple's pre-Jobs bureaucracy stifled design and innovation
Before Steve Jobs' return, Apple was plagued by a deeply entrenched bureaucracy that actively resisted design-driven approaches. Layers of middle managers, accustomed to an engineering-first mindset, struggled to understand or support design initiatives, leading to a culture where design was seen as merely
slapping a cheap metal skin on a product.
This organizational inertia resulted in incredibly slow decision-making and product development cycles. A striking example is the four-year gap between designer Brunner's conceptual brief and the actual product's existence. Such delays frustrated talented individuals and led to attrition.
The company's attempt to avoid what some employees viewed as Steve Jobs' previous "tyrannical" approach led to a consensus-driven culture, complete with steering committees for product guidance. However, this ironically created an environment where creative individuals, like Brunner who spent eight hours in meetings for thirty minutes of relevant work, felt their contributions were stifled, leading them to leave because they "couldn't build anything."
If you're not moving fast, if you can't make decisions fast, you're just gonna lose great people. Even if they agree with the mission, they're gonna look around like, "Hey, I can't build anything, why am I here?"
Jony Ive Contemplated Leaving Apple Amidst Its Identity Crisis
Before Steve Jobs' return, Apple's product development was bogged down by a highly bureaucratic "steering committee" approach. This process mandated discussion and consensus among all disciplines, including engineering, software, marketing, and design. New product proposals required three separate documents—marketing, engineering, and user experience—all subject to executive committee review.
This consensus-driven model stifled innovation, leading to "middle of the road" products that lacked any "spark of genius." Jony Ive, who had only recently taken charge of the design group, considered quitting Apple because he felt the company had lost its identity, wasn't innovating, and was instead looking to competitors for leadership.
Just as Ive was about to leave, John Rubinstein, Apple's newly recruited head of hardware, intervened. Rubinstein offered Ive a raise and convinced him to stay by promising a radical shift. He assured Ive that "things are gonna be very, very different" and that they would "make history" once the company was turned around, setting the stage for significant changes.
It was a company that certainly wasn't innovating. We lost our identity and looked to competition for leadership.
Steve Jobs Simplified Apple's Chaotic Product Portfolio
When Steve Jobs returned to Apple in 1997, the company was in disarray, offering 40 different products including printers, scanners, monitors, and the Newton handheld. The computer lineup alone was baffling, featuring four main lines like the Performa, each with a dozen confusingly named models such as the Performa 5200 CD, 5210 CD, and 5215 CD. Jobs himself couldn't understand the differences between models like the 3400 and 4400, concluding that if he couldn't, customers certainly couldn't either.
Jobs realized Apple was in financial decline, with annual revenues dropping from $12 billion to $7 billion. He asserted that Apple couldn't be a profitable $12 or $10 billion company, but it could be a profitable $6 billion company if it radically simplified its product pipeline. He famously drew a 2x2 grid on a whiteboard, labeling the top "Consumer" and "Professional," and the side "Portable" and "Desktop." This meant Apple would only sell four machines: two professional notebooks, two professional desktops, two consumer notebooks, and two consumer desktops.
This decisive move eliminated dozens of software projects and most of Apple's existing hardware products. Over the next 18 months, more than 4,200 full-time staff were laid off, shrinking the company by half by 1998, but bringing its balance sheet under control. Jobs believed that competing on price in the generic personal computer market was a "race to the bottom."
Instead, Jobs argued that well-designed, well-made computers could command high market share and margins, similar to luxury automobiles. He saw no reason why Apple's products couldn't be like a BMW, where people would pay more for a better ride and a sexier car, rather than just a basic Chevy that got them where they needed to go.
Our goal isn't just to make money, but to make great products.
Steve Jobs and Jony Ive found common ground on design as function and emotion.
Steve Jobs challenged the conventional view that design was merely about appearance. He articulated that true design encompassed how a product functioned, advocating for a focus on "first-class products" with high margins rather than competing on commodity pricing. This strategy, implemented upon his return to Apple, allowed the company to generate more profit from fewer, premium machines and significantly reduced inventory.
Jobs' vision led him to streamline Apple's product lines and assemble an "A team" of top designers, engineers, and marketers. During this process, he met Jony Ive, who immediately resonated with Jobs' philosophy. Their bond was instant, built on a shared understanding that design goes beyond empirical measurements like speed or hard drive size.
Ive critiqued the computer industry's conservative, "inhuman and cold" obsession with measurable attributes. Instead, he championed an approach that prioritized "emotive, less tangible product attributes," believing that Apple's distinct appeal lay in its commitment to exceeding the "bare minimum" and infusing products with care and thoughtful details, even those users might never consciously discover.
Most people make the mistake of thinking design is what it looks like. People think it's this veneer, that the designers are handed this box and told, 'Make it look good.' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
Steve Jobs Championed the iMac's Approachable Design Against Engineering Resistance Leading to Its Success
Jony Ive designed the iMac with a recessed handle, an "almost intangible innovation" intended to make technology less intimidating and more approachable for users. He believed that if people were scared of technology, a handle would make a relationship possible, giving permission to touch and creating a sense of deference. This human-centric design aimed to foster intuition and comfort, changing how people interacted with computers.
Manufacturing the recessed handle was expensive and faced significant opposition from engineers, who presented 38 reasons why it couldn't be done. However, Steve Jobs intuitively understood the handle's importance to the iMac's friendliness and playfulness. He fought for Ive's vision, overriding engineering concerns by simply stating, "Because I'm the CEO and I think it can be done," demonstrating his uncompromising focus on the product's intended experience.
Apple invested $100 million in advertising for the iMac, a massive sum for a single product. Despite initial negative reactions from the tech press, who listed numerous reasons the machine wouldn't sell, major retailers like CompUSA saw its potential. The president of CompUSA called it "the sexiest computer I've ever seen," and customer response confirmed its appeal.
The iMac, released on August 15, 1998, became an immediate and significant hit, with Apple betting its future on the machine. In its first six weeks, the product sold an impressive 278,000 units, marking a crucial turnaround for the company.
Because I'm the CEO and I think it can be done.
The iMac Cemented Jobs-Ive Partnership, Driving Apple's Design-First Culture and Rapid Product Development
The iMac's unprecedented success, selling 800,000 units by year-end, propelled Jony Ive into the public spotlight as a leading designer. This product also forged a critical bond between Steve Jobs and Ive, evolving into one of the most fruitful creative partnerships in modern history.
Their collaboration transformed Apple from an engineering-driven company into a design-driven culture. Jony Ive noted that for a company born to innovate, playing it safe was the real risk, aligning with Steve Jobs' vision to return Apple to its essence of designing and making new things.
Steve Jobs exemplified rapid decision-making, a stark contrast to the lengthy processes before his return. For instance, he approved all the original iMac colors, which resembled 'Lifesavers' candy, in just 30 minutes, a decision that would typically take months in other organizations.
The iMac's launch and subsequent development established Apple's game plan for future products like the iPod. This strategy involved creating a breakthrough product and then quickly and relentlessly polishing it through rapid new releases, emphasizing simplicity in every aspect.
In a company that was born to innovate, the real risk is to play it safe.
Jony Ive's ID group transformed Apple's product development with fanatical care
Jony Ive's Industrial Design (ID) group became the most powerful force at Apple, shifting the company's culture from engineering-driven to design-driven. They rejected focus groups, believing it was the designer's role to envision future opportunities, not to ask the public to design. This cultural change led to significant turnover, including the replacement of the entire mechanical engineering group, as many old-timers struggled with the new pace.
The ID group's authority drastically accelerated product development, reducing cycles from three years to nine months and making Apple one of the fastest tech companies. ID held the final say on all design decisions, with other departments expected to execute their vision, no matter how expensive or seemingly impossible the request. This unwavering commitment to design was a hallmark of Apple's resurgence.
Ive's philosophy was characterized by "fanatical care beyond the obvious stuff" and an "obsessive attention to details." His team was described as maniacal, often creating fifty different models for a single button or switch to meticulously refine every aspect, from protrusion and shape to material and dimensions. This intense focus on minutiae ensured every product detail was thoughtfully crafted, cementing ID's role as the "heartbeat of the company."
The decisive factor is fanatical care beyond the obvious stuff, the obsessive attention to details that are often overlooked.
Apple's Design Studio: Culture, Secrecy, and Leadership
Apple's design studio was a vibrant and somewhat chaotic space, filled with boxes, parts, samples, and personal items like bikes and toys. The atmosphere was lighthearted, with team members occasionally skateboarding or kicking a soccer ball. This energetic environment was where Apple's groundbreaking designs came to life.
Steve Jobs often turned up the music during his visits to the studio. He did this not just for enjoyment, but to ensure privacy in the open-plan space, making sure conversations were only heard by the intended person. Jobs viewed the studio as an "ideas factory" and demanded extreme secrecy; Jony Ive's group was the most secretive department, with Ive even forbidden from discussing his work with his wife.
In stark contrast to Samsung's 1,000 designers spread across 34 research centers, Apple's core design team consisted of only 16 designers focused on refining products and manufacturing processes from a single location. This small, elite group highlights Apple's unique approach to design development.
Jony Ive was known for his protective leadership style. He would personally take the blame for any design screw-ups, shielding his team from criticism. This meant he would "fall on his sword" for even the weakest part of a design, ensuring his team members were never thrown "under the bus."
I remember asking Steve about this. I said it could be perceived that in his critique of a piece of work, he was a little harsh, and we had been putting our heart and soul into this, and so I asked him, "Could we not moderate the things we said a little?" And he said, "Why?"
Apple's iPod Strategy: Disrupting 'Second-Rate' Markets with Simplification
Steve Jobs had a talent for identifying markets filled with 'second-rate products,' and early MP3 players were a prime example due to their poor functionality. Apple strategically targeted this underperforming market, seeing an opportunity to introduce a superior offering.
Jony Ive's design philosophy for the iPod focused on simplification, removal, and reduction. This approach aimed to strip away unnecessary complexity, creating a product that was intuitive and easy to use, in stark contrast to existing devices.
Apple internally adopted the mindset of being their own 'customer number one,' designing products they genuinely wanted to use. This personal connection fueled the team's excitement, with Steve Jobs himself reacting with enthusiasm to an early iPod prototype.
Despite initial muted public reactions to the iPod's $499 price and Mac-only compatibility, Apple's vision proved successful. The company went on to sell 450 million iPods, demonstrating the power of disrupting a 'second-rate' market with a simplified, user-centric product.
It seemed appropriate for the design effort to be to simplify, remove, and reduce.
How the iPod became quintessential Apple and a model for true innovation
The iPod faced significant initial skepticism and slow sales upon its release, with some early reviewers dismissing it as 'idiots price our devices.' Its widespread success didn't materialize immediately but rather two years later, after Apple made the device fully compatible with Windows, greatly expanding its potential user base.
Despite the slow start, Steve Jobs viewed the iPod as a product that truly defined Apple's essence. He believed it perfectly combined the company's strong technological foundation with its renowned ease of use and exceptional design, encapsulating what Apple aimed to achieve with its products.
This success story highlights that innovation often isn't about a single grand idea, but rather a thoughtful integration of many smaller, less obvious details. Jony Ive's relentless pursuit of excellence is evident in these subtle elements that significantly enhance user interaction and emotional connection with a product, mirroring his own profound experience with the Mac.
If there was ever a product that catalyzed Apple's reason for being, it's this, because it combines Apple's incredible technology base with Apple's legendary ease of use with Apple's awesome design.
Jony Ive's Design Process Prioritized an Ideal "Design Story" and Hands-on Manufacturing Oversight
Jony Ive's design process at Apple began by establishing an ideal "design story" for a product, imagining what it should be without considering any limitations. This approach mirrored Steve Jobs's philosophy of starting from the desired outcome and working backward, rather than being constrained by current possibilities.
Apple's designers spent only 10% of their time on traditional industrial design tasks like brainstorming and drawing. The vast majority, 90%, was dedicated to working directly with manufacturing to implement their ideas. Ive would spend months away from his family in China, emphasizing to suppliers, "Imagine I have a bucket of money in my hand. I will let you pull out as much as you want to make this happen."
Ive's uncompromising commitment was evident in his deep involvement with manufacturing. During the 2003 SARS outbreak, he was quarantined at Foxconn for three months, living in a dormitory to ensure his designs were meticulously realized. This demonstrates the extent of Apple's dedication to achieving precise production, with Ive and his team frequently traveling between Cupertino and China for extended periods.
Imagine I have a bucket of money in my hand. I will let you pull out as much as you want to make this happen.
Apple entered new markets with the iPhone and iPad, rejecting 'me-too' products.
Apple demonstrates the danger of playing it safe, particularly when it comes to product development. Before the iPhone, Apple had no standing in the phone industry, a market dominated by giants. The development was so challenging that the initial prototype was a disaster, frequently dropping calls, failing to charge, and corrupting data. Steve Jobs declared, "We don't have a product yet," and the team almost shelved the entire project due to seemingly insurmountable fundamental problems.
This mindset of daring to enter new, challenging markets extended to the iPad. While competitors were focused on producing netbooks, which accounted for 20% of the laptop market in 2007, Apple intentionally avoided this 'me-too' category. Steve Jobs dismissed netbooks as "just cheap laptops" that weren't inherently better than existing products.
Jony's vision for the iPad, seeing a tablet as an inexpensive laptop without a keyboard, led Apple to focus resources on developing a new product category. This refusal to simply create a cheaper version of an existing product allowed Apple to innovate. By 2011, iPad shipments rapidly surpassed those of netbooks, demonstrating the success of creating a truly new offering.
Netbooks aren't better than anything, they're just cheap laptops.
Apple Prioritized Great Products and Ruthless Simplification Over Profit
The partnership between Jony Ive and Steve Jobs was foundational to Apple's success. Jobs empowered Ive with immense operational authority, making him second only to Jobs himself within the company. Ive acknowledged that his team's innovative design ideas would have remained irrelevant without Jobs's drive to overcome resistance and transform concepts into tangible products.
Ive's decision to leave his design firm for Apple was driven by a deep personal conviction: he wanted to design and make, not to build a business. This pursuit of his passion, which he considered his life's work, allowed him to fully focus on design and creation at Apple.
A core tenet shared by Ive and Jobs was that Apple's primary objective was not to make money. Instead, their goal was to create great products that excited them. They believed that if they succeeded in this endeavor, people would like their products, and with operational competence, profit would naturally follow.
This philosophy was coupled with Ive's "religious dedication to simplicity," a mindset central to design education but rarely applied with such "ruthless discipline." Ive considered simplification, reduction, and removal to be the essence of design, a slavish adherence that became a hallmark of his work at Apple.
Our goal isn't to make money. Our goal, absolutely Apple, isn't to make money. This may sound a little flippant, but it's the truth. Our goal and what gets us excited is to try to make great products. We trust that if we are successful, people will like them, and if we are operationally competent, we will make a profit.
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